The construction/recruitment/etc window is now to the very left of the screen, rather than in the middle. It's now much less forgiving.Īdded the ability to cede provinces to neighbours. Much, much more efficient now.Ĭhanged around the annexation penalty tiers. It isn't perfect and there may be some oddities, but it should work most of the time.Ĭompletely revamped the coding for the annexation stuff. The inspiration for this came from the old Tribes & Empires Mod for 1.3 which used a workaround for testing for vassals. Neighbouring vassals who are also your allies can now be annexed through diplomatic means. Populist characters have a chance to incite riots should be be imprisoned in this way. If he's unpopular and/or poor, then he's got a very low chance of winning. A series of events then follows, representing their trial if the character is popular and/or wealthy, then there's an increased chance of him being acquitted. Characters are now able to be imprisoned through the use of two grantable titles (one for normal characters, the other for populists). Revamped the character imprisonment stuff. I need to spend more time actually playing the game rather than tinkering This is going to be the last version of TCM for a while now. 1.3 now also allows you to annex neighbouring vassals diplomatically, a feature I'm sure most of us EU players have missed for a while now. Provinces can now even be ceded to neighbouring countries if you don't want to keep them. It focuses mostly on war and conquest, being able to annex entire countries in a single war (though it's intentionally an administrative nightmare!), as well as making non-core provinces worth a lot less in peace deals. Total Conquest changes many aspects of the game's core features.
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